The income from missions is disproportionate to the amount of work required especially when in comparisons to the other ways of earning in the game. This is about improper balance of the game, not an options issue. That is also why they already nerfed missions by some degree, they just didnt go enough. What about all the changes made in FS17 designed to make each aspect of farming earnign in the same ballpark? They apparently want a game designed with no particular aspect drastically out earning the rest like happened in previous verisons. What are all the options for hired workers? They're basically the same from FS15. Different ppl like different play styles so makes sense to have different setting for various payourt rates for missions. Giving ppl the option to play the game in a way that suits their style of play is always the best option. ![]() Its far better to offer choices, absolutely nothing wrong with having the opition to set the range of prices in the options menu, just like we can set our hired workers options. You have no right to force others to play your way, how about others if you to play thier way. Publicado originalmente por Caribcanuk:Bottom line is thats is only your personal opinion, one out of how many thousands of player, look at all the options for hired workers now, Giants has learned that forcing ppl to play a certian way is not the answer. Want IMMERSION go for the whole deal not just the parts you want. Less than 5 day growth cycles breaks immersion less get rid of that and have a real time 4-5 month growth cycle. Well guess what accelerating time breaks immersions lets get rid of that. As for breaking IMMERSION that over used term. ![]() I don't want them to be removed, it's nice to have choice, but it would just be nice to see them better balanced so they don't become the defacto choice when simply wanting £/hr especially on higher difficulties where they seem a bit broken.īottom line is thats is only your personal opinion, one out of how many thousands of player, look at all the options for hired workers now, Giants has learned that forcing ppl to play a certian way is not the answer. Personally I prefer to play without doing any missions at all, but I'm sure some people love them. I would like to see Giants address this issue, by reducing the overall money per real-life hour of missions, as well as scaling them correctly with the difficulty setting so they adhere to the same percentage decreases as the market prices do. At least this way, my own hard work pays off almost as much per hour as spamming NPC missions, but feels a hell of a lot more rewarding. I've now edited my save game files to Diffuclty=1 (easy) because I'd rather work my own farm for 100% market values, and not be pressured into abandoning my own fields for simply warping around the map, being given equipment, and driving up and down fields for no reason other than monetary gain. It's a no-brainer then to just spend all your time working missions, which is a little bit ridiculous imho, because you're effectively doing Easy mode missions on Hard mode. If you are on Easy mode then you can make just about the same per hour by working your own farm however you choose, as by doing missions for NPCs.īut on Hard, you can make DOUBLE what you make from working your own farm by doing the NPC missions. However, missions still seem to offer the exact same amount of money regardless of difficulty, which makes doing missions more lucrative the harder the difficulty setting. So if you play on Normal mode, you effectively "lose" 25% of all income from your farming. The way the difficulty works only affects market sale values, and appears something like: It seems to me that the issue is the mission rewards do not seem to scale with difficulty. However, the missions still seem disproportionately high. Good job Giants for balancing this so well! I've tried almost every type of industry so far and they all seem about roughly equal per real hour of gameplay when it comes to income. So I have to say, the income balancing in this game is way better than in previous iterations of the game.
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